Ciao

Programmer & UX/UI designer.

Currently working at MXT. Previously at Coatsink.

Graduated in Games Development at Edinburgh Napier University.

Happy around games, Rust, analytic philosophy, surrealism.

marcomoroni394@gmail.com
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Here are a few things I've been doing:

Game Jam
Unity
C#
Shaders

Turnips

XR
UX
UI
Unreal Engine
Shaders

What if there were no cars passing by Stonehenge?

UX
UI
Unity
C#

A driving simulator for training traffic officers

UI
Unity
Shaders

A short investigation on Animal Crossing: New Horizons UI

published
XR
UI
Unity
C#

Jurassic World Aftermath

procedural generation
Unity
C#

A generator of cities following the style of Minna O.

procedural generation

Procedurally generated watercolour textures

Game Jam
Unity
C#

I'd like to go home

Unity
C#

A tabletop engine with fancy tools for developers

graphics
C++

An investigation on ray tracer parallelization

Android

An excessively complicated clock

graphics
physics
C++

Azucena: a game built on a custom C++ engine

Unity
XR
data visualisation
C#

A data visualisation tool in VR for Disney Research

physics
C++

Some physics-based animations with particles and rigid bodies

graphics
C++

Impossible shapes made using OpenGL inspired by Monument Valley

Game Jam
Unity
C#

A tiny puzzle game for the Global Game Jam 2017